Parakey

Client

Parakey

Role

Design lead

Type

iOS, Android and Web

Parakey is a company with a goal to bring solutions to manage and use digital and mobile access. Parakey had a web admin tool, iOS and Android apps as well as a branded website.


The challenges the company was facing were a growing amount of features without any previous design, user test, or coherent tone. Due to its size, it became easier to communicate with the teams when we were working with features orevaluating design so there was a certain luxury that we could afford.

Major overhaul

When I started the company was relatively small and without any design guidelines. I implemented a main design system that all the platforms could use for their own native environment to make it work best for their respective platform. My role as a designer was working with the different teams to bring in tested and validated designs they could implement and gather feedback to further improve it.

Old admin portal

with sidebar

Administration portal (webapp)

I started at Parakey as a freelance consultant to develop a design system that the dev team could use. The admin portal (web app) was filled with conflicting user patterns that made it very hard to use. No clear button hierarchy, a large number of text styles, multiple hues of the same blue, failing color contrast checks, and multiple primary users. This web app was built bit by bit without any over-arching thought of its wholeness which resulted in a bloated component library.

The product had its flaws in the UX and UI so I began stripping down the essentials and setting up the design system. I began by generating different hues of the same color and began mapping out the colors to find out what was being used and what could be redundant. From there I began naming the colors after their use instead of “primary-blue-100”, this makes it easier to create different stylesheets moving forward, such as a dark mode and high contrast mode.

This administrative tool displays a lot of information so text styles were important so the sizes could not be too small, the amount of styles did not need to grow substantially but the layout and patterns had to be improved to make the information more legible and relevant within it’s context.

Another issue that needed to be resolved was the number of buttons, in the example above there is no clear indication of what is a primary button. The same styling is used for a badge/icon as well as a button. Hark! There is an orange button too, after I conducted some interviews there was hesitation among users if this was a destructive action or not. So I documented all the buttons and contexts to establish what each primary action was expected in such context to create a hierarchy, and from there, the guidelines were established.

The design system was created and the first steps were taken to implement it, from there I created components required for the first iteration and constantly required re-evaluations and updates based on new feedback and new features.

Batch editor

Analytics

Dashboard

Assortment of illustrations

iOS and Android

The phone apps for iOS and Android contained a lot of custom components that were not native to their respective platform. This was a symptom of creating a app with multiple primary users groups.

In the beginning there was only one app developer who also was a recent hire, it might sound drastic but with only us two we really had to optimise our workflow without compromising the quality of the product.

By using native components the design had clear limitations but established patterns documented in the Apple Human Design Guidelines. The Android platform does not have as much native components, even though the Android Material Design guidelines documents how a Android app should be they are contradictory and every Android phone manufacturer has their own own patterns. So we opted to use the iOS guidelines as a precursor for both platforms.

Unlock (old)

Places (old)

Settings (old)

Info (old)

At first, the design was very limited since we had to support very old versions but since we used native design components the OS version bumps gave us so many design updates without the need to create them from scratch.

By using the native design components we were able to eliminate conflicting patterns such as a cell that has an action and a navigation, cells that had multiple actions, and buttons that lacked the necessary press-area. As well as redundant information, conflicting action types, models that were unnecessary as well as features that should have run in the background but did not. We even made dark mode available by just mapping out the colors.

This app was marketed towards a general end-user, the app was not outfitted with the necessary features to make it more user-inclusive. When we ditched the custom work and went over to native components we could piggyback on the system settings and increase the contrast as well as character size as a default based on the user’s preference.

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Places

Settings

Unlock (Dark mode)

Send key feature

Quick menu for admins and installers